Menu Jump, When Level Is Cleared #NOCOD
Instead of using event observer to count points/coins, you can use this node, to trigger menu jump, when all enemies or objects are destroyed. DRead More…
Instead of using event observer to count points/coins, you can use this node, to trigger menu jump, when all enemies or objects are destroyed. DRead More…
In this video, we are making checkpoints. So, when character dies, game resumes on last scene he died. Download BB DOC file: https://www.hanomaxgRead More…